![]() ![]() In addition, many of the touchdown and sideline celebrations are glitchy. Height, weight and momentum of characters and even most skill stats seem to have zero effect in most plays as they are confined to predetermined canned animations. Ever since the conversion to the Frostbite engine, Madden’s gameplay has suffered in this department. Madden 22 still uses canned animations, versus a physics based system, which is the origin to many of Madden’s gameplay problems. Reserve Superstar abilities for something like The Yard, since that is geared towards more of an arcade style of play. Sure, you can turn off Superstar abilities, but I just don’t think they have a place in a game marketed as simulation football. Instead of focusing on polishing the core mechanics, EA puts focus on introducing new Superstar X abilities which deter from actual simulation gameplay, a tell-tale sign of the pattern EA has established not focusing on the right things to fix. ![]() ![]() The current state of the AI heavily favors offense. Not sure how big of a difference the Next Gen Stats Star-Driven AI in the PS5 version changes things, but as far as the PS4 version goes, it’s the same as Madden 21. The fact the AI hasn’t seen any improvement over last year’s edition is a big letdown. For pass coverage, you pretty much have to stay in zone coverage plays, as man coverage is still broken. The CPU running the ball against these blitz plays usually results in a loss of yards as well. On the defensive side, the same 3-4 Bear blitz plays work the majority of the time, forcing the QB to throw it quickly, throw an interception or take a sack. ![]()
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